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medRxiv PreprintsInternational6 November 2026

Time at the curb, not the rate of head scanning, distinguishes street crossing in virtual reality with severe-to-profound visual impairment

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Purpose: We tested whether people with severe-to-profound visual impairment compensate at street crossings with more head scanning and/or more time at the curb. Methods: Ten normally sighted controls, tested with normal vision and with Bangerter filters simulating severe-to-profound visual impairment (approximately 20/2000), and 17 adults with severe-to-profound visual impairment crossed a virtual street in a head-mounted display. Four complexity levels ranged from an empty street to yielding vehicles with pedestrian avatars; only the two most complex levels contained moving vehicles. Cumulati
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